Episode 7: Learning to Play Against Camo (Tohaa vs. Nomads | 300 Points | Decapitation)

Infinity has been can't stop, won't stop for me this week as I roll into another game. This time around I'm playing against Dylan, one of my regular opponents from my Warhammer 40K days (and past featured on this very blog) who I dragged into Infinity with me. Dylan has been feeling out Nomads lists and doesn't have every model he wants yet but decided to roll with what he has.



Tohaa

Combat Group 1

Gao-Rael w/ Spitfire
Kamael (Forward Observer) w/ Combi Rifle
Makaul w/ Heavy Flamethrower, Eclipse Grenades

Gao-Rael w/ Spitfire
Kamael (Forward Observer) w/ Combi Rifle
Makaul w/ Heavy Flamethrower, Eclipse Grenades

 Kamael (Paramedic) w/ Combi Rifle
Kamael (Forward Observer) w/ Combi Rifle
Kamael (Forward Observer) w/ Combi Rifle

Rasail Lieutenant w/ Viral Combi Rifle
Chaksa Peripheral w/ Heavy Flamethrower


Combat Group 2

Sukeul w/ Missile Launcher, Light Shotgun
Kaeltar (Chain of Command) w/ Light Shotgun, Flash Pulse, 2 SymbioMates
 Kaeltar (Chain of Command) w/ Light Shotgun, Flash Pulse, 2 SymbioMates

Diplomatic Delegate w/ Flash Pulse, Nanopulser

Kerail Preceptor w/ Submachine Gun, Smoke Grenades
Surda Symbiobeast w/ Pulzar



Nomads

  Combat Group 1

Intruder w/ HMG, Grenades


Kriza Borac w/ HMG

Tsyklon w/ Spitfire, Pitcher

Interventor Hacker Lieutenant (Hacking Device Plus) w/ Combi Rifle

Bandit Hacker (Killer Hacking Device) w/ Light Shotgun, Adhesive Launcher

Moran (Forward Observer) w/ Combi Rifle, CrazyKoalas

Zero (Forward Observer) w/ Combi Rifle, Antipersonnel Mines
Zero (Forward Observer) w/ Combi Rifle, Antipersonnel Mines

Jaguar w/ Chain Rifle, Smoke Grenades
Jaguar w/ Chain Rifle, Smoke Grenades


Combat Group 2

Spektr (Forward Observer) w/ Combi Rifle, Antipersonnel Mines
Alguacil w/ Combi Rifle



Mission and Deployment

 This time I just randomly rolled a Mission and got Decapitation, a good one for a fun shoot 'em up game. I ran with my normal list since I think it performs well in the Mission, I'm likely to give up a Lieutenant but I can also go get one and from there the game is likely to just be backfield pieces getting the nod. On the other hand I should be able to form a decent defensive line for the Designated Target because of Triad efficiency so the hope is that I can at least hold off Dylan's Data Tracker.

Dylan won the Lieutenant Roll and decided to take first turn, I of course had him deploy first, keeping the table-side I was on out of laziness and the spirit of a casual game. This would give Dylan a nice sniper tower but my side had better access to the center and some other approaches.



 After Deployment Dylan had a few Camo Tokens on my right side, one on the tower and one Infiltrating. One of the Jaguars was also in the tower while another was on the ground keeping the Kriza Borac company. Another Camo Token and the Moran were fairly centered along with the Alguacil and Interventor. Finally on my left was a Camo Token and the Tsyklon. I also knew there was a Hidden Deployment somewhere but made without a roll. The Kriza was Dylan's Reserve model and the Designated Target was wedged between a building and tower.





Seeing all the Camo and having played Nomads a few times I figured there were at least two Zeros and probably an Intruder along with the Spektr as the TO option. With the Jaguars nearby having the Intruder made sense, fortunately I have plenty of MSV2 as well.

 Right away I noticed that the Designated Target was fairly exposed so I resolved to go for that on Turn 1. I started on the right with the Sukeul Triad, giving him a few good, long lanes with the Kaeltars watching the back. My Kamael Triad went centered but back, covering a specific lane each. The first Gao-Rael went in the center to cover the center again, my hope was that would prevent Dylan from getting aggressive on my Desingated Target (the Ork Boy). Covering the backfield a bit more was the Diplomatic Delegate, the Rasail deployed aggressively as my likely Data Tracker. Finally the other Gao-Rael went on the far right, contesting the likely Intruder while offering up the Traid's Kamael. My Reserve model was the Kerail Preceptor who went center-right to support the Gao-Raels.






Nomads Turn 1

I chose to reduce the main pool by two Orders before the game started, the Alguacil is a backup Order for the Spektr but unless it got put into Group 1 I wasn't afraid of it as an Active Turn model. I named the Rasail as my Data Tracker and Dylan chose his Kriza.

The first Order went to the Tsyklon, moving forward and climbing onto the building, I got a free Flash Pulse ARO but didn't make the rolls.




 Dylan switched to the Jaguars, whiffing a smoke with the one in the tower but succeeding with the other. The Intruder then revealed itself, packing an HMG instead of a Multi-Sniper as I expected. This meant I'd have a significantly harder time in ARO and could very likely lose my Gao-Rael.




 With both the Kamael and Ga-Rael exposed Dylan split the shots, two into each. I chose to Flash Pulse with the Kamael at a -6 and shoot with the Gao-Rael at a -3. Luckily the Gao-Rael landed a critical to drop the Intruder but the Kamael was also rendered Unconscious. Overall the trade went how I hoped, the HMG just made it much more dangerous. Dylan should have focused all the shots on my Gao-Rael and then picked up the Kamael later, even though I got a critical it's still the right play.






Switching back to the Tsyklon it moved into Partial Cover, I replied with another Flash Pulse from a Kamael who was shot back. I lost the Face to Face and the Kamael died outright.



Running low on Orders an Irregular went to one of the Camo Tokens, meaning it's a Bandit. It came up just short of seeing my Gao-Rael and then got another Order to move and Surprise Shot with the Adhesive Launcher, I shot back but wasn't in a full Triad anymore. The Gao-Rael won the exchange, leaving the Bandit Unconscious.

While I was at -3 that's only 9's to 12's with me having a likely "do over" from the SymbioMate. Dylan had three Orders left in the pool total so there may have been a play to get the Bandit closer, use the Light Shotgun for better odds in the Face to Face and strip the SymbioMate while also negating my +3 for Range. Then another Light Shotgun could put the Gao-Rael down or kill the Makaul with the template.


Out of immediate offensive models other than wherever the Spektr was the Kriza shuffled and Dylan used a Coordinated Order to move the Kriza, Tsyklon, Alguacil, and Moran. It might have been better to put those models into Suppressive Fire since there aren't any strong ARO models otherwise and those would have been able to lock down a few lanes.



Tohaa Turn 1


Seeing no reason to deviate from my plan I started by giving the Lieutenant Order to my Rasail, moving him towards the Designated Target. Dylan revealed the Spektr on top of a center building who shot me, I shot back and burned the SymbioMate. I should have taken the ARM Roll because the Rasail has two Wounds on his Symbiont Armor, even if I fail the roll I still have the SymbioMate for future use and I pass on 9's which is decent odds.


Needing to remove the Spektr the Gao-Rael in the center had a go at him, putting the Spektr on -6, putting him Unconscious. Moving back to the Rasail I moved again and shot at Designated Target, who tried to Dodge, but was removed by the Viral Combi Rifle. The focus then moved to keeping my Designated Target alive if possible.



Now I'm just trying to get the easiest kills I can in order to open up the Lieutenant, hopefully that will also keep attention off my Lieutenant. With the Tsyklon being the fastest model on the table the Sukeul Triad started moving towards it and then came out shooting, completely removing the REM with my Missile Launcher. Not having any targets remaining I moved them back to where they began to help defend my Designated Target.


Next up was the Kriza, my Gao-Rael moved and shot at it but bounced off his ARM 8 even after landing a few hits, the Kriza then fell back into Total Cover. In hindsight this was a short-sighted plan, I'm very unlikely to remove the Kriza without getting it out of Partial Cover and even if it takes a lucky Wound he can always fail the Guts Check.

If my goal was to remove that model, which the Spitfire can do, I should have left a few Orders for the Kerail to land a Smoke Grenade far up the board, then I would have plenty of Orders to shoot the Kriza, out of cover, where it would have to fail numerous Guts Checks to escape. I'd also be at straight dice against -9, forcing a lot more ARM Rolls. If the Smoke Grenade whiffed then I can just abort the plan and stay safe.


Without any other clear targets I opt to enter defensive positions. The Rasail moves forward and goes into Suppressive Fire with the Chaksa covering both corners to the Designated Target. My Kamael Triad moved to the right and the Diplomatic Delegate came forward now that there wouldn't be any backfield shenanigans.

I also moved the center Gao-Rael Triad into slightly better angles and moved the Kerail forward for future use, not thinking Dylan will round the corner just yet. Unfortunately I left my other Gao-Rael forward when I should have backed him up to near the Designated Target. Since I'm at an Order and Scoring lead anything I can do to force wasting Orders on Movement is a good play.





Nomads Turn 2

With the Spektr down the Alguacil was moved into Combat Group 1, giving Dylan 9 Orders. The first went to the Kriza who poked out, now in the Active Turn, and unloaded on the Gao-Rael. Even without Partial Cover I was only at dice because of Full Auto, even though the dice are worse I should have Dodged because I'm not going to win a shootout against an HMG and both have the same odds of a critical with the Dodge actually keeping me alive. In the end the Gao-Rael goes Unconscious.


One of the Camo Tokens starts moving towards the center of the table, eventually peeking out across from my Rasail. I delayed ARO with the Kamael, Rasail, Gao-Rael, and Diplomatic Delegate until it reveals to be a Zero and then everyone shoots him. The Zero is blown away and isn't able to win a Face to Face with the Gao-Rael. I was expecting the Rasail to be the target, it's not good odds but by now things are turning slightly desperate for Dylan. It was either that or suicide the Zero into the Designated Target which was probably worth doing, it would be nearly impossible for the Kriza to get there.



Wanting to have another go at me Dylan moves the Moran forward, again being shot by the same models except the Diplomatic Delegate. This time the Rasail is the target but the Face to Face still goes in my favor and the Moran is removed as well.



With few substantive threats left Dylan moves the Kriza, hoofing it to the far right side of the table. It then shoots my Makaul and Surda Beast, the former Smoke Dodges and the latter Dodging. I win both rolls luckily with the Surda Beast moving back into Total Cover. Ending the turn is a Coordinated Order on the Kriza, Alguacil, and Interventor to enter Suppresive Fire.




Tohaa Turn 2

With a now Extremely Impetuous Makaul I decided to let him go run at the Kriza. I attempted to Smoke Dodge but the HMG in Suppressive Fire was too much and the Makaul goes Unconscious. My hope was that if the Eclipse Grenade landed then I'd be able to freely walk into melee with the Kriza and tie it up, it'd be hard to get out being at -6 with me critting on an 18+.


At best Dylan will have 6 Orders on his next turn so I feel I can let a little of my guard down regarding my Designated Target. The only things near are a Camo Token which would be Order intensive and risky while the Kriza is really Order intensive. I decide to go for the Lieutenant with my Kerail because if I can pick him up I don't think Dylan can catch up in one turn.

I move the Kerail up a few times and then take a Super-Jump Pulzar shot onto the Interventor. This was a terrible idea because the Interventor is BTS 9, which I'd neglected to ask before going for the play, but Dylan whiffed the roll and it went Unconscious. Poor play on my part, I'm normally very good at asking about stats before using offensive Orders. Dylan did not choose to Dodge with the Interventor though, instead my Surda Beast went Dogged from the Interventor and Alguacil.


Seeing an opportunity for another pickup with the Surda Beast he runs towards the Alguacil and puts it Unconscious. I believe Dylan shot back here as well, successfully, instead of dodging so both of these interactions could have been different, I didn't mind if the Surda Beast got shot as it was going to die at the end of the turn anyways.


Being up a Lieutenant kill and having put Dylan on 4 Orders I get a bit overconfident and make some bad plays. My remaining Gao-Rael moves up and has a few Face to Face rolls with the Kriza, eventually going Unconscious and breaking my Triad.


Trying to not add more bad decisions on top I just go back to positioning myself defensively. My remaining Kamaels and Makaul body block the Designated Target from an angle and the Rasail goes into Suppressive Fire against the remaining Camo Token and Jaguar.





Nomads Turn 3

With the Kriza being named the Lieutenant Dylan has an Order more than I expected, making me a bit nervous The first Order goes to a Jaguar, poking out and shooting my Kerail with a Chain Rifle, my shot misses and the Kerail goes Symbiont Inactive. Another Order goes to the Jaguar who moves into melee with the Kerail and he fails the Face to Face, going Unconscious from the DA CCW.




The Kriza uses his Lieutenant Order shoot the Diplomatic Delegate and move, easily removing her with the HMG. Dylan then notices a line I didn't see to my Rasail's back and starts shooting her, without any AROs eventually she goes Unconscious. Now we're equal on Lieutenant kills and I'm not 100% sure if I'm up on Army Points although that would still be a 7-4 win for me. Dylan also reveals his last Camo Token, a Zero, to put it in Suppressive Fire.




Tohaa Turn 3

While I'm guaranteed the win I want to go for a Major Win but I'm also down a surprising amount of models. With my last Command Tokens I bring the Combat Groups together which gives me 5 Orders to work with and the Sukeul as my Lieutenant. Unfortunately my last Makaul runs out and isn't able to land Smoke Dodge against the Krize, going Unconscious.


My decision is between making absolutely sure I have Army Points or going for another Lieutenant kill. Getting the Kriza would give me a 10-0 win but it's in Supressive Fire and Partial Cover so my Sukeul would be two dice on 10's against four dice on 7's, I couldn't get over 16" away and have Partial Cover. It would also take two Orders to cross the board, leaving me only three good chances and one Lieutenant shot, less with failed Guts Checks.

Scrapping that plan I resolved to go for the Zero and Jaguar, playing for the very likely 9-2 Major Win. To that end the Sukeul Triad moved out towards the Jaguar, shooting with the Missile Launcher while it Smoke Dodged. Fortunately I was able to land a shot and the Jaguar was removed.



At this point I should have just ended the turn, I have 92 Points left on the table and it's unlikely a Zero, Jaguar and HI HMG model is worth more than that. I'm going to chalk that up to inexperience but I kept going, trying to pick up the Zero as well. Unfortunately I was in bad range with the first Order for all of the Sukeuls weapons and lost the Face to Face using my Light Shotgun, burning the SymbioMate. At that moment I'm in a bit of a bind because if I lose another Face to Face I could lose the Sukeul for a huge swing.

I move up again but make one of the Kaeltars the Triad Leader instead of just stopping my turn there. My hope in the moment was the Zero would go for the Sukuel, not roll that well so it would live, and then I can be even dice with the Light Shotgun and have a great chance at landing at least one hit. That's what ended up happening as the Sukeul Symbiont Inactive and the Zero was blasted apart. At the end I still had 92 Points with Dylan having 64 for a tighter game than the score of 9-2 indicates.




Post-Game Thoughts

On my side of things I got very sloppy during Turn 2, throwing away a powerful and expensive model in the Gao-Rael which also led to me losing a Makaul. I also positioned the Rasail poorly, if I just had an ARO I could have probably canceled a hit or two and survived, even better if I just put her somewhere totally safe.

I also had a poor Deployment, being overconfident that the Camo Token in the tower was an Intruder with Multi Sniper Rifle. It would have been very easy to lose my Gao-Rael right then and there because I was wrong about the weapon. Instead I should have given Dylan the Kamael as bait and then come out during my Active Turn to remove the Intruder. Worst case it's in Suppressive Fire and I can either ignore it or go for a dicey firefight with it being at -6.


Deployment also left my Sukeul Triad exposed because of his arc, I should have had the Kaeltars Prone on the building covering each other, the bridge, and the Sukeul from close combat or close shooting while he covered his lane and his flanks. With the way I setup the Tsyklon could have easily flanked me to pick up the Kaeltars in all likelihood. It would be a Face to Face with at least one Burst 2 Flash Pulse, likely on 16's, but it's needlessly risky.

I did a good job of recognizing how open the Designated Target was and getting that done immediately but I sent the wrong model after Dylan's Lieutenant, both the Surda Beasts weapon options are against BTS. Without that going me way Dylan instead gets 3 Points for killing Lieutenants because I don't think any of my other models could really get there, he'd also have gotten the 2 Points for killing more than me, at worst a 5-5 tie. At that point I have to try and kill the Kriza which goes down a rabbit-hole but I think it shows how close the game ended up being. I could have made it much cleaner on myself but through some bad decisions the game easily could have slipped away.

On Dylan's side of the game I think he spread out too much in Deployment, there were models on the extreme flanks, the soft flanks, and the exact middle which is hard to do with an elite style list. For example the Jaguar being in the sniper tower prevents it from being anything but an Order, taking the time to climb down just wasn't going to happen. It felt like I was able to deal with threats too easily most of the time.

There also seemed to be indecision from Dylan about what to go after. I did make it difficult to get my Designated Target but there were suicidal opportunities that I think were appropriate on Turn 2 & 3 because of where the game was. I got a psychological boost from knowing I was at a win but that could have easily been taken away. The Mission was not the best for the Nomad list though as it lacked a fast option to just run in and take the Designated Target.


That's all for this time, thanks for reading!

Episode 6: First Contact (Tohaa vs. Onyx Contact Force | 300 Points | Frostbyte)

The time has finally come to give the 'ol video Battle Reports a try. If you're interested in that medium you can check out the video below, I will be doing all my Battle Reports as written and then at least one per week as a video as well, hopefully it's enjoyable.


This week I'm up against Sterling, a very good local player with a background similar to mine. I had not played against Combined Army at all prior to this game but I knew Sterling was testing Onyx (he usually plays Morats) so I took a look at their Army Builder profiles just to familiarize myself. I think this is a good thing to do when you're still trying to learn the game, or just a how a Faction works, as I was able to remember a good bit of rules when we played the game which just reinforced my understanding.

On my side I'm taking a list that shakes things up quite a bit from my usual list, I'll go into detail under the post-game thoughts and when I drop my list. Sterling also wanted to test Frostbyte as we have some local tournaments coming up that will be using that Mission for the holiday season. I hadn't played it and wasn't sure my army would be great at it but that's never stopped me before.



Tohaa

Combat Group 1

Gao-Rael w/ Spitfire
Kamael (Forward Observer) w/ Combi Rifle
Makaul w/ Heavy Flamethrower, Eclipse Grenades

Gao-Rael w/ Spitfire
Kamael (Forward Observer) w/ Combi Rifle
Makaul w/ Heavy Flamethrower, Eclipse Grenades

 Kamael (Paramedic) w/ Combi Rifle
Kamael (Forward Observer) w/ Combi Rifle
Kamael (Forward Observer) w/ Combi Rifle

Diplomatic Delegate


Combat Group 2

Sukeul w/ Missile Launcher, Light Shotgun
Kaeltar (Chain of Command) w/ Light Shotgun, Flash Pulse, 2 SymbioMates
 Kaeltar (Chain of Command) w/ Light Shotgun, Flash Pulse, 2 SymbioMates

Rasail Lieutenant w/ Viral Combi Rifle
Chaksa Peripheral w/ Heavy Flamethrower

Kerail Preceptor w/ Submachine Gun, Smoke Grenades
Surda Symbiobeast w/ Pulzar



This list works off a few principles, the biggest being that Gao-Raels have Forward Deployment 1 in ITS Season X. With that ability the Spitfire profile becomes much more powerful because you'll start every game in likely shooting range and then can do what Movement 4-2 models do best: Move and BS Attack.
I've swapped to a backline Sukeul as my ARO piece since a Missile Launcher is scary to everything in the entire game whereas a Sniper Rifle is only scary to most things. Mimetism helps wins firefights at range even against Fireteams and it lets me keep the Kaeltars safe where previously they were put in harms way. Finally I added an all Kamael Triad mostly as an ARO piece and backfill for my other Triads, the hope is to put them somewhere the Flash Pulses can do work while keeping the Paramedic safe as support. The only thing I don't like is having 9 Orders in the main pool unless I spend a Command Token, I might swap the Kerail and Delegate even though cannibalizing Orders from the Gao-Raels to throw smoke for them makes me a sad panda.



Onyx Contact Force

Combat Group 1

Xeodron w/ Red Fury, Blitzen
Ikadron (Baggage, Repeater) w/ 2 Light Flamethrowers, Flash Pulse
Ikadron (Baggage, Repeater) w/ 2 Light Flamethrowers, Flash Pulse

Imetron
Imetron

Kerr-Nau w/ Plasma Rifle, Pitcher, D-Charges
 Unidron (Forward Observer) w/ Plasma Carbine
 Unidron (Forward Observer) w/ Plasma Carbine
 Unidron w/ K1 Combi Rifle and TinBot A
Unidron w/ Missile Launcher, Light Shotgun


 Combat Group 2

Malignos w/ Multo Sniper Rifle

R-Drone w/ Flash Pulse, Sniffer

Nexus Operative Lieutenant (Specialist Operative) w/ Combi Rifle

E-Drone w/ Combi Rifle

Med-Tech Obsidon Medchanoids
Slave Drone



Mission & Deployment

Tohaa Classified Objective - Capture

 As mentioned Sterling wanted to test Frostbyte so that's what we rolled with, I'd read the Mission but it was one of those that I wasn't sure if my army would perform well in it or not. Since I need to test anyways I went in with no adjustments. I expect to lose any games I play against more experienced players so it's all down to what I can learn.

Sterling won the Lieutenant Roll and decided to take Turn Order and go first. I had him deploy first and pick the far side from where my models were because the table was pretty balanced and I was feeling lazy. Going second doesn't get you much in Frostbyte so I felt I was at a disadvantage there, all you can really do is go for a last second Console or try to wreck a Heating Unit.



Sterling was able to land one Imetron behind a building, the other scattered backwards into a decent location. He then put a TO Camo Marker on the far right (my perspective), the R-Drone with a Slave Drone behind it, and both Ikadrons on the rooftops. The Unidron Fireteam went on the left flank along with Dr. Worm (Med-Tech) and the E-Drone. Finally the Nexus Operative went on the extreme right behind a building. Finally his HVT went on the left side behind a building.





I had a hard time deploying because this list has more Triads than I'm used to and I was trying to stick to my theory that I should be deploying in 2/3rds of the table and focus my ARO strength. To that end I put one Gao-Rael team on the right, forward, and the Sukeul Triad behind to cover (the Kaeltar on the roof is Prone). My Kamael Triad was also in the area with both Forward Observers poking out and the Paramedic hiding. My Rasail went behind a box to only have very specific LoF (we play the crow's nest terrain as solid) with the Chaksa ready to run up a flank.



In the center I put the other Gao-Rael Triad but not using his Forward Deployment as it'd be a bit in the open. My HVT is an Ork Boy, put on the left side to make it harder for Sterling to get to. For Reserves Sterling placed his Xeodron on the right flank and I put my Kerail more in the center.




Looking at my deployment it was a bit sloppy. I wanted to stack the Kamael Forward Observers better but I knew I was up against at least one Missile Launcher, on top of the Ikadrons, and thought the TO Camo Marker might have been a Noctifer packing another Missile Launcher. I don't have a very good position for my Rasail either, he might have been best in the middle so that he can scream up on Turn 2 or 3 and start picking models off, I know Sterling has several backfield pieces. Finally I didn't have a real plan for the Kerail other than to have him in a place where I don't have to move to much to smoke either Gao-Rael.

I nominated the Rasail as my DataTracker and Sterling chose his Nexus Operative, I also reduced the Group 2 Pool by two Orders. Since I thought the TO Camo was a Noctifer, and the TAG/Unidrons will compete for Orders in Group 1, it seemed reasonable. With that we got to rolling some dice.



Onyx Contact Force Turn 1

The first Orders went to the Unidron Team with them moving out and Kerr-Nau getting on top of a box, which I try to Flash Pulse but fail. He then tries two Speculative Fires on his Pitcher but fails both, getting Stunned by a Flash Pulse on the last attempt. An Ikadron comes over and reloads the Pitchers, Kerr Nau then uses White Noise near where the Xeodron is. A Unidron Missile Launcher kills one of my Forward Observer Kamaels.


Sterling then switched to the Xeodron which just moved some, then moved again and edged out to get a LoF on the Sukeul. I fired the Missiles back and a random Flash Pulse, I lose the Face to Face but Sterling used the Blitzen which my Sukeul is "immune" to thanks to Veteran. We have another go and the Sukeul is crit by the Red Fury despite being on -9 and another Face to Face puts me in Unconscious. With the last few Orders the Unidron Team moves more to the right, ready to pop out next turn.


Moving onto Group 2 the TO Camo Marker edges out and reveals a Malignos who Surprise Shots one of my Flash Pulse Kamaels. Fortunately I crit and the Malignos is forced to move back where he came from. With the remaining Orders the E-Drone moves a bit but still hides in the back and the Nexus Operative moves out just a bit and goes into Suppressive Fire.




Tohaa Turn 1

After some indecision I felt like I had to try and get the Sukeul back up to deal with the TAG so I pumped two Orders into the Kamael Triad but failed to shoot the MediKit at the Sukeul, partially because it was only a two member Triad now. Another Order failed the Medikit again and with the last Order I was willing to part with I went base to base and got the Sukeul back up.

I then immediately spent a Command Token to get the Sukeul back into the Triad with the Kaeltars and gave them Orders, pumping Missiles into the Xeodron. This time it was -6 to my flat dice but with only one shot in ARO the Xeodron went down with my last Group 2 Order, completely dead.


Not having a ton of Orders left my focus was on having a strong position to brace for the Unidron Link next turn. My Gao-Rael Triad on the right started moving forward, shooting the R-Drone as I went. While this was risky because it's on 16's to my 15's I had the superior Burst and mostly just wanted the Console. I did manage to put it into Unconscious though.


With a few more Orders I had the Kamael in the Triad activate the Console, choosing my forward Heating Unit to power on. I then fell back to where I began as much as I could, scrapping the R-Drone along the way. Finally I used the DataTracker Order to put the Rasail into Suppressive Fire.





Onyx Contact Force Turn 2

Sterling spent a Command Token to move the E-Drone to Group 1, replacing the Xeodron.


The Unidron Link started getting Orders, moving to the right where the R-Drone had previously been. Kerr-Nau and the Foward Observer led from the front while the Missile Launcher stayed in the back with the other members.



 There was another attempt to land a Pitcher but it failed again, the E-Drone then put up Assisted Fire on the Missile Launcher Unidron. Sterling then started firing the Missile Launcher at my Rasail and Gao-Rael, after a few Orders I'd lost my SymbioMates and a wound on each, the Gao-Rael failed Guts and moved into Total Cover while the Rasail was able to Dodge. Eventually I managed to get everything out of LoF and miraculously didn't lose any models.


Using the last of the Group 1 Orders Sterling reorganized the Unidron Link to have a commanding Line of Fire down the alley but couldn't go for the Console just yet because of the Sukeul.


Group 2 saw the Malignos come out but only having a few Orders to play with. He tried to go for my Kamael but once again was Flash Pulsed for his trouble, the rest of the Orders moved him out of harms way.



Tohaa Turn 2

Having suffered shockingly few casualties I was still pinned down pretty badly on the right. My thought was to either roll some smoke and try to deal with the Unidrons one by one with my Gao-Rael or go for a big prize by dropping templates with the Sukeul. I decided to try the Sukeul but forgot that Assisted Fire was still up, ignoring my Partial Cover, so the Sukeul went to Dead and missed both his shots.

Throwing bad after bad I then popped the Gao-Rael out, giving AROs to several members of the Link. I put one shot into the Plasma Carbine and the rest into the Missile Launcher while Kerr-Nau went unopposed. The Missile Launcher went to Dead as he whiffed and I hit all my shots, the Gao-Rael then died to the remaining rolls. Disastrously I'd left the Rasail behind me and he was killed by the templates from the Plasma, removing my DataTracker.



Realizing that I'd lose control over the right side I started moving my other Gao-Rael up, taking both Ikadrons to Unconscious as I went. This allowed me to put models near my HVT and give the Gao-Rael LoF over all three Consoles. With the remaining Group 2 Orders I pushed the Kerail forward, covering the middle Console from both angles. Unfortunately I didn't have the Orders to put the Kerail into Suppressive Fire.


Continuing my defensive theme my now spare Makaul moved up to Engage or Heavy Flamethrower anyone going for the right Console, concluding my turn.




Onyx Contact Force Turn 3

Being down Orders Sterling moved the Malignos and Nexus Operative into Group 1, exhausting his Command Tokens as a few models had previously Coordinated Order to Suppressive Fire.

Doctor Worm got an Order, moving the Slave Drone up and reviving the Ikadron near him, sadly I was just a bit shy of being able to see him with my Gao-Rael because of his size.


The Unidrons then started moving with the Plasma Carbine taking the lead and going after my Kamael near the Console. I won the Face to Face and Stunned the Unidron, stopping it from being able to activate the Console.


The K1 Combi Unidron then took over, moving up and eventually killing the Kamael and Makaul after ~3 Orders. Kerr-Nau then went for the Console but lost a Face to Face with my Gao-Rael, going to Dead and breaking the Fireteam.

With only a few Orders left an Ikadron moved down towards my Kerail, who Dodged while the Surda Beast shot with the Pulzar, the Ikadron just moved again but went Unconscious from the Pulzar. With the last Orders Sterling moved the Nexus Operative forward into the Exclusion Zone and put him in Suppressive Fire.





Tohaa Turn 3

I didn't actually take my last turn and instead we talked it through. I could collapse my models into one Combat Group as I'd only used two Command Tokens and then it would be easy to deliver the Surda Beast into Combat with the Nexus Operative while the Kerail tagged along. We didn't roll this out but Sterling was confident that I'd kill off the Nexus Operative as I'd be on Burst 2, CC22 against CC13 having SymbioArmor and Dogged as bad luck insurance. I also could have gotten a Makaul there with maybe one more Order for an almost guaranteed kill.

With that all of Sterling's army would die to Killer Cold while I keep at least some models around. This would end in a 6-2 Victory for me as I would not be able to get Capture accomplished while also killing the Nexus Operative and I couldn't get Secure HVT because my model would just die when it triggers. I don't recall what Sterling's Classified was but he couldn't accomplish it either.





Post-Game Thoughts

To date this was the best game of Infinity I've played, it was very back and forth and came down to the wire. Sterling was a great opponent, as I expected, and helped me learn more about Combined Army. We scheduled another game soon for me to play against his Morats, which are his army of choice, so I doubt I'll scrape by so easily next time around.

Looking back at the game I made several big mistakes. The first and most obvious was who I picked to be my DataTracker, the only thing he's used for in the Mission is holding the Exclusion Zone. While the "free" Order is nice my Rasail is too high profile a target and puts himself in danger. I think the Kerail would have been a great choice as I didn't plan to rush with him this game (Pulzar vs. BTS 6 Fireteam with Dogged and Remote Presence) so I could have used the Order to chuck a smoke for my Gao-Raels. Failing that the Kamael Paramedic or one of the Kaeltars would have been good as well. That decision led to a 5 Point swing as Sterling killed my Rasail and I could not dominate the Exclusion Zone.

I also really whiffed my Turn 2 multiple times. Having a go at the Missile Launcher with the Sukeul was an okay play, I did forget about Assisted Fire which pretty much put us on even dice but landing the template would have hit another Unidron and the Slave Drone. In hindsight I shouldn't have done it as it was just too risky, I was better off holding down the Console. Getting the Gao-Rael killed was just incredibly stupid, even worse that it nabbed the Rasail on top of it. If I wanted to go for that suicide play I could have just moved the Rasail first.

What should have happened is the Kerail gets 2-3 Orders and drops a smoke in the alley, allowing the Gao-Rael to slice the pie thanks to MSV2, probably taking out most of the Unidrons because only one gets to shoot back at a time while they're all out of Partial Cover and I can put each gun into their +0 or -3 Range Band. Then the Rasail could either move up the flank with remaining Group 2 Orders, the Lieutenant Order, and the Data Tracker Order to either try and kill the Nexus Operative or just go into Suppressive Fire in a position he can't easily be seen.

On the good side I think I did a much better job of setting up AROs and I remembered to not set my "main model" in the Triads as the Fireteam Leader. The AROs cost Sterling quite a few Orders throughout the game, some due to lucky dice, but that's what you want to set yourself up for. In future games I need to focus on one or two lanes, template weapons just do a good job of shutting that down because a Fireteam can put all the shots on one guy and get 2-3 models even if I win the AROs. It just really depends on what I'm up against.

On Sterling's side I thought he made an odd decision to place the Xeodron on the right, I really only had the Sukeul to kill it in a reasonable amount of Orders and the Xeodron itself is bad against him. He got lucky to kill the Sukeul off, most of the time I probably win those Face to Faces and either pick up the TAG or it has to fall back. The TAG would need 10's (7's with Cover) against the Gao-Raels to save and I could Smoke + MSV to put him on 7's bu it's just nowhere near as bad.

There was also some suspect placement of the Unidron Link on Turn 2 and 3, if I'd played correctly I pick up probably every single one of them with my Gao-Rael barring bad dice. It would have been easy to start with Kerr-Nau and break the Team (avoiding Burst 2 and Sixth Sense moving forward) who would be on 9's to my 15's, very likely I win that. I'm also not sure what the idea behind the Ikadron on Turn 3 was, seemed like a waste of three Orders.

As for my list I was extremely happy with the performance. I love the Sukeul Missile Launcher as an ARO piece and having so many WIP13 Flash Pulses, in Triads, can put a stop to advances. Having the Paramedic is nice as well because Symbiont Armor wipes out the -3 to PH so I have a 50-55% chance of getting models back up. This time around that won me the game, without the Sukeul the Xeodron just runs the table.

I still need to be more aggressive with the smoke tricks, especially in this list. From now on I'm going to try and look towards what the Kerail can do before I do anything on my turn, often I get too focused on something and it slips by me. I think I will put the Diplomatic Delegate into Group 2 and move the Rasail into Group 1. I've noticed that the Rasail either wants a ton of Orders to go on a suicidal massacre through my opponent or they just want to go into Suppressive Fire somewhere inconvenient. Both the Sukeul and Kerail are not Order hogs so I can often make do with four and then convert the Irregular as needed. While Tohaa aren't Command Token hungry I often repair 1-2 Triads a game and use one Token if I go second to reduce Orders.

That's all I have this time, I'm hoping to play another game or two over the weekend as a birthday present to myself. It's been very fun to see myself get better at Infinity while also seeing how much further I have to go. Keeping track of so many angles is just something I need to adapt to and seems like it will come with time, I'm not known for my patience though. :P