Welcome to the first of hopefully many Battle Reports detailing my games of Infinity. For existing readers of my Blog there will still be Warhamemr 40K Battle Reports but they will be on a hiatus until the Fall FAQ in all likelihood. For new readers I have been doing Battle Reports for Age of Sigmar, Warhammer 40K, and a brief stint with Star Wars: Legion for over a year at this point.
Since I'm doing a new game allow me to detail a few things. First off I am extremely new to Infinity, this is the 5th game I'd ever played up until this point. Prior experience was a demo game of Haqqislam vs. ISS where we escalated the points across two matches, one 300 Point game against Haqqislam, and one game against Steel Phalanx immediately before this one. I have read the Rulebook several times and regularly read the Wiki to get things stuck in my head but Infinity is VERY rules dense and there will be mistakes. The best I can do is learn from them.
For my Faction I obviously went with Tohaa based on the title of the Battle Report. Those who know me also know I favor a fairly straight-forward play-style (especially in Infinity) with an aversion to big models and a love of grindy/attrition based play. Tohaa seemed to fit that well as they're not a TAG Faction, execute a pretty basic gameplan, and are very forgiving with multiple Wounds and access to SymbioMates. So let's dive in!
Combat Group 1
Makaul w/ Heavy Flamethrower, Eclipse Grenades, Pistol, Viral CCW
Makaul w/ Heavy Flamethrower, Eclipse Grenades, Pistol, Viral CCW
Kamael Paramedic w/ Combi Rifle
Kaeltar (CoC) w/ Light Shotgun, Flash Pulse, 2 SymbioMates
Sakiel w/ Viral Combi Rifle, Nimbus Plus Grenades
Nikoul Minelayer w/ Viral Sniper Rifle, Antipersonnel Mines
Gao-Rael w/ Sniper Rifle
This list is just meant to allow me to test some things as I get more familiar with the game. I put in two Snipers as they have very forgiving ranges and abilities, normally I won't be using as much of the Nikoul. SymbioMates went on both Snipers as it's easier to keep the Sakiel safe in this instance. Two Triad Teams were deployed with the Kaeltar attaching to the Gao-Rael and the Kamael attaching to the Sakiel.
For this game we were not using the Lieutenant Rules, Command Tokens, or a Mission as this is the rules an upcoming Slow Grow League will be using. Fireteams are also not allowed in the League but my opponent let me use them so we could both learn more.
Combat Group 1
Dactyle Doctor w/ Combi Rifle, Adhesive-Launcher, Nimbus Grenades
Ekdromos w/ HMG, Nanopulser
Ekdromos w/ Chain Rifle, Nanopulser
Thorakite Forward Observer w/ 360 Visor, Submachine Gun, Chain Rifle
Myrmidon w/ Chain Rifle, Nanopulser, Smoke Grenades
Agema Marksman w/ MULTI Sniper Rifle
At the time I had no idea what any of this stuff did so I just went through and asked for Special Skills, Equipment, and Armament. While Infinity is very rules-dense models are little more than stat-sticks with gear and skills thrown on them, this makes it easy to figure out what a model can do if you just ask and know the rules, or use the wiki.
Immediately prior to this game we played another match, which I won, but decided to re-rack because we made several rules and tactical mistakes. This meant I knew about the Ekdromos where usually they would be Private Information, but it's not a big deal in this instance.
Pre-Game and Deployment
After going over our lists with each other Tim, my opponent, won the Willpower Roll and decided to take the first turn. I chose the side of the table that I felt had better perches for sniping as I could setup shop and use my Sakiel Triad to fight fires as things ran at me, or fell from the skies and into my lap. I also had Tim deploy first.
Deployment was fairly straight-forward as Tim put his Agema behind a tower with a ladder, the Dactyl Doctor behind a building with his Yudbot nearby, and the Thorakite forward but hidden. Both Netrods passed their PH Rolls and dropped in the middle, our prior game saw one fly off the table and die so Tim was more conservative this time.
I placed my Gao-Rael in a building with one very good firing lane, giving him a SymbioMate, and the Sakiel in the middle but Prone. The support members of both Triads also hid out, the Gao-Rael's hid behind the building and the Sakiel's went Prone behind some clutter. Finally Tim dropped his Myrmidon near the tower he had and I put my Nikoul on the right side on a building with Foxhole active.
Steel Phalanx Active Turn 1
Tim immediately had a plan, throwing a Smoke Grenade in front of the tower with his Myrmidon and moving it up the table a bit. The Agema then spent an Order to climb the ladder, finishing just before I could see him with my Gao-Rael. Another Order then went onto the Agema who popped up, I declared BS as my ARO with the Gao-Rael as everyone else was blocked by the smoke. Tim shot back but I won the Face to Face, killing the Agema as he failed his ARM and took a Shock bullet to the face.
Note: We did play as though the Agema had Cover which we were later told would not have been the case as the ladder didn't touch anything that gives Cover so my ARO would have happened before the Agema could benefit.
Disappointed at losing his sniper Tim dropped both Ekdromos in but chose to just walk them onto the right table edge instead of dealing with a possible Dispersion. The Myrmidon also moved up some but stayed out of LoF, the Ekdromos ended the turn by both Super-Jumping towards my Nikoul but staying out of LoF.
Tohaa Active Turn 1
Having won the sniper duel I was keen to press my advantage but I also had a Nikoul who would probably be in a bit of trouble next turn without support. After some consideration I resolved to press my advantage as much as I could and started putting Orders into the Gao-Rael's Triad. He Climbed down the building he was occupying and then moved up another, using the ladder. I then had him poke up where the Agema couldn't see and moved into LoF to get Cover and shoot him in the face. This dropped the Agema thanks to my Shock and the Gao-Rael quickly followed up with kills on both Netrods. Having removed a big threat and weakened Tim's Order Pool to three I went to see what could be done for the Nikoul.
With the remaining two Orders my Sakael Triad moved right and hunkered down to provide some ARO support and to followup if/when the Nikoul went down.
Steel Phalanx Active Turn 2
With few remaining threats Tim went to it, Super-Jumping up with the Chain Rifle which I answered with my Pistol. I burned my SymbioMate on the Chain Rifle and then did a wound to the Ekdromos, putting him Unconscious. The other Ekdromos then did the same, this time with his HMG, but I still won the Face to Face with my Pistol because of Cover and my positive MODs, whereas Tim was in bad range, but no damage was done. The last Order went onto the Doctor who sent his servant forward.
Tohaa Active Turn 2
My Orders all went to the Sakiel Triad with the Mokaul being the Team Leader. I was able to throw an Eclipse Grenade up the building and then walk into it and melee the Ekdromos, dropping him. The Makaul moved again and Coup De Grace the downed Ekdromos, leaving only the Doctor and servant. I moved forward a bit more but we called the game as I'd lost nothing and Tim was in Retreat.
This was certainly a sloppily played game but since both me and Tim are brand new it was to be expected. I liked the smoke coverage plan for the Agema although it not having Cover makes it much worse, we both have B:2 on our guns (thanks Triad!), same BS, but I would have ARM 5 to the Agema's 2 on top of a SymbioMate. Tim also put the Netrods in a very open position, I think placing them just takes experience because the possibility of a scatter is hard to cope with. Leaving the Myrmidon in the open was also a big mistake, Infinity is brutal on positioning errors.
For my part I wasn't always sure how to solve some of the puzzles I was faced with, the big one being the two Ekdromos sneaking up on me. Some of the situation was dealt with by me just rolling well but that's not a very reliable answer. Had the Nikoul died I'd likely just have spread out the Sakiel Triad into a defensive position and relied on AROs. Otherwise I had the plan to Intuitive Attack with the Makaul's Eclipse Grenade and either walk into Combat with him or Heavy Flamethrower both, having the Sakiel on tap in they survived.
So far I really enjoy Infinity and was very happy to play a game without Camo Markers and things like that. They're a cool part of the game but they're also very intimidating as a new player because you don't have the game knowledge to make guesses on what they are and act accordingly. All of the staples of Tohaa are among my favorite units in the Faction and the Gao-Rael has been my MVP in every game I've played with him, MSV2 just solves a lot of problems. In future 150 Point games I'll likely turn the Nikoul into a Sukeul w/ K1 Combi Rifle, I just don't own one yet and didn't want to proxy.
As a long time minis player I have a decent grasp on the idea of the game and a lot of common do's and dont's, my main focus besides committing rules to memory is to work on my Triad positioning. In the previous game I gave up three models to one Chain Rifle shot, fortunately I passed all my ARM/Dodge Rolls and managed to shoot the guy down but I could have easily given up a ton of points. Since using things like AD: Deployment, Infiltrate, throw away Impetuous models, etc. is a very common tactic I certainly need to be prepared for them.
Outside the game this is my first Battle Report for Infinity and I more or less used my 40K format, in the future I'll try to post Army Codes for those interested. I will also be better about taking pictures but if there's anything else you think would be a solid addition to my write-ups please let me know, I take criticism to heart.