Episode 63: Another Day At The Office (3 Round RTT Report)

This week I ran my first Tournament of 8th Edition, and pretty much the first event I've ran since my Warmachine MkII days. This was the culmination of the Ladder League I ran at my local store for many weeks and we were fortunate enough to get 12 Players which is a good turn out for a non-ITC RTT. A lot of the more tournament minded players in my area only show for ITC Points, which I find stupid but that's how it is.

Sadly we did have a few drops after the second round as one person had a long drive home and another just didn't want to continue after going 0-2, which I can understand. This led to me accidentally dropping since one player did not report they were going and if there's a Bye, being the TO, I'm the first to go. But I'll know to probe everyone next time before I make any sudden moves. I did actually play all three Rounds to plug up the Bye that was created but I didn't report the last game as it was more just for fun, my opponent was not in contention.

I took my finalized Chaos List, at least until the Demon Codex drops, which is as follows:

World Eaters Battalion Detachment
The Changeling
Warpsmith w/ Combi-Bolter

10 Brimstone Horrors
10 Brimstone Horrors
10 Brimstone Horrors


Iron Warriors Battalion Detachment
Chaos Lord w/ Power Sword, Combi-Bolter, MoN
Sorcerer w/ MoT, Combi-Bolter, Force Axe

40 Cultists w/ Autoguns, MoS
40 Cultists w/ Autoguns, MoS
40 Cultists w/ Autoguns, MoS


Alpha Legion Spearhead Detachment
Chaos Lord w/ Jump Pack, Combi-Bolter

3 Obliterators w/ MoT
3 Obliterators w/ MoT
3 Obliterators w/ MoT
3 Obliterators w/ MoT
3 Obliterators w/ MoT

2000/2000 Points | 10 Command Points

--------------------------------------------------------------------------------------

Round 1 - Chaos vs. Iron Hands | ITC Champion's Mission #1

First Round I was paired with Dylan, a local player who I know pretty well but have not actually played before. Dylan was packing a pretty Mechanized Iron Hands army with the following:

Captain
Lieutenant
Librarian

5 Scouts w/ Bolters
5 Scouts w/ Sniper Rifles
5 Tactical Marines w/ Combi-Plasma and Plasmagun
5 Tactical Marines w/ Combi-Plasma and Plasmagun
5 Tactical Marines w/ Combi-Plasma and Plasmagun

Razorback w/ Twin Heavy Bolter
Razorback w/ Twin Heavy Bolter
Razorback w/ Twin Heavy Bolter

Redemptor Dreadnought
Ironclad Dreadnought w/ Chainfist, Hurricane Bolter, Heavy Flamer, Ironclad Assault Launchers
Ironclad Dreadnought w/ Chainfist, Hurricane Bolter, Heavy Flamer, Ironclad Assault Launchers

Predator w/ Predator Autocannon and two Lascannons
Predator w/ Twin-Lascannon and two Lascannons
Predator w/ Twin-Lascannon and two Lascannons


Pre-Game

Looking at Dylan's Army I felt very advantaged as long as I could keep the Obliterators safe from the Predators. With my list I try and decide before any dice are rolled if I want to enable the Cultists or the Obliterators to carry the game offensively, this is an Obliterator game.

As Deployment went along I noticed Dylan was splitting his army, the Predator bunker was clearly on the right along with the Ironclads and Scouts but on the left were two Tactical Squads with Razorbacks and the Redemptor. I decided that would be where I dropped my Oblits as I could likely remove all of that while using the Ruins to disrupt LoS. Dylan would then be forced to come to me with the Ironclads and my Oblits could then finish those off and I can just play Scenario for a win.

Unfortunately I put The Changeling too far on the right so I wouldn't be able to get him over to the Oblits by he can make it there by Turn 2. I did put the Cultists down on the right as I'd rather they eat the Predators/Ironclads than the Redemptor/Razorbacks. Dylan was also very defensive with his Scouts, since we were playing Frontline Assault I'd have preferred to see one unit in the center Ruins but the Snipers were very upfront and the Bolters were defending the Predators. This is a common mistake I see, people assume I want to drop in their backfield when that's almost never a good idea for me.







Early Game

Dylan won the first Turn and I was unable to Seize, I actually quite like going second with my list but I thought if I went first I could cause so much damage that the game would be very hard to come back from. Playing ITC Missions more and more, on tables with good Terrain, has shown going second to be a very viable choice!

Dylan mostly moved up except with the Predators and support pieces, shooting into my Cultists as there are no other options. The Sniper Scouts bounced off my Sorcerer, who should have been out of LoS, while I lost around 20 Cultists over two units.

On my Turn I move up with the Cultists to take ground and drop all of my Obliterators although I position a few units poorly which will allow the Predators to move and see them. This compounded with my mistake deploying The Changeling, I should either hide all the Oblits or have had them being hit on 6's. At the time I wanted multiple units in range of the back Razorback but ultimately I think this was a mistake on my part.

Shooting went well as I killed the Redemptor, both Razorbacks, and one of the Tactical Squads while the other lost two getting out of the Transport. Cultists killed the Sniper Scouts and the Tactical Squad that got out on Turn 1. I also wounded one of the Ironclads which was amusing.

Overall Turn 1 went how I'd hoped with me getting a huge lead. Dylan now has very little to hold his left Objective with and even if he does the Obliterators will remove it. What remains of the army has to come to me or stay very static so my only goal from here is remove the other Dreadnoughts and then get upfield with the Cultists to tie the Predators up.








Mid-Game

As predicted Dylan moves two of his Predators to get a bead on my Obliterators, fortunately one of the all Lascannon Predators couldn't make it. The remaining Tactical Squad hops on the left Objective and the Scouts move up as do the Ironclads and Librarians.

Shooting goes very well for the Iron Hands and they remove a full Obliterator unit but nothing else much happens as I lose a few Cultists. The Ironclads fail their Charges, taking a Wound or so each. My Turn is also quite short, all the Oblits move into full hiding position except a few on the second floor. This does expose the unit but I need some shots on the Dreadnoughts and I was able to get The Changeling in range.

With Psychic and Shooting I remove one Dreadnought and a Tactical Marine. Overall I have very few targets right now so I'm just sewing the game up. On Turn 3 Dylan pretty much rinses and repeats, killing a few Oblits and some Cultists while finally make a Charge. The remaining Scouts also grab the "center" Objective but likely aren't long for this world. In Combat I put a few Wounds on the Ironclad with the Warpsmith/Chaos Lord via Heroic Intervention, I probably should have kept the Warpsmith out to use the Meltagun. The Librarian is also fighting my Horrors but does very little.

On my Turn I smite the Librarian to death with a roll of a 12 from my Sorcerer and finish the Dreadnought with Smite and the Obliterators. I also kill off the Scouts down to one model and put some Wounds on the Razorback and a Predator.














Late-Game

At this point I have a very large Scenario lead, having scored 4 Points on Primary every Turn except one where I couldn't finish the Scouts nor the Tactical Marines. Dylan dumps some shots into the Oblits he can see, killing another one or two, but mostly holding fast.

On my Turn I Advance quite a bit of my army to take more ground now that all the Dreadnoughts are dead. Shooting removes a Razorback, the remaining Tactical Squad, and I charge an Obliterator into the remaining Scout who gets punched to death. This puts me back in control of the Objectives with a chance to score Bonus Points as well.

Dylan has a last stand into the Oblits, killing another one or two, and then on the last turn I blow up a Predator along with the Captain to max out my Secondaries. This resulted in a huge win for me, as I got 6 Points shy of a maximum score.






Post-Game

Overall the game went as planned, I was able to drop where I wanted, do the damage I needed to, and it was very uphill for the Iron Hands after Turn 1. I did make several positioning errors during the game which is what I'm trying to get better about but I stuck to my plan and focused on the Scenario which always pays off against fairly static armies.

On Dylan's end his list just isn't optimized but he also deployed badly. This kind of army wants to be a tight bundle and play the "If you see me I see you" game. The Captain and Lieutenant were also not helping nearly enough of the army. When I play against more casual players, or players who want to get reps in and become more competitive, I usually see a lot of Deployment errors. That's a quick way to lose a game with how deadly 8th Edition 40K is, if you get out-deployed and an opponent can capitalize on that to do damage without taking any back then that's a recipe for a fast loss.

--------------------------------------------------------------------------------------

Round 2 - Chaos vs. Tyranids | ITC Champion's Mission #3

During the second round I drew Matthew, a local Tyranid Player who I've had one game against when 8th Edition was very new. He is also Dylan's brother so I guess I was going for the family wipe-out! Matthew was packing a pretty good Tyranid list and got a huge win over a mixed Eldar Army in the previous round, here's what he had:

Behemoth
Hive Tyrant w/ Wings, Devourers, Monstrous Rending Claws, Adrenal Glands
Hive Tyrant w/ Wings, Venom Cannon Relic, Monstrous Scything Talons, Adrenal Glands

3 Ripper Swarms
3 Ripper Swarms
20 Genestealers
30 Hormagaunts w/ Adrenal Glands

Trygon w/ Adrenal Glands
Trygon w/ Adrenal Glands


Kronos
Neurothrope
Malenthrope

14 Termagaunts
14 Termagaunts
3 Ripper Swarms

Exocrine
Exocrine


Pre-Game

Matthew's Army is extremely Deep Strike oriented, probably too much really. As long as I can wall the Deep Strike out with my chaff then I can mow everything else down. I also like playing Tyranids because they almost have to go mixed-arms, Monster Mash has big problems with delivery and Scenario. This means my whole army gets to be useful which is not always the case.

Right off the bat I built a double wall, which was helped by Table Quarters Deployment. All three Brimstone units formed a wall along the "top" and "left" of my Deployment Zone. Behind that I put a ring of Cultists from a single unit and then made sure to clog up my backfield with what remained. This means the Tyranids have to come right at me and at best Consolidate into Cultists as I didn't have room for the full ~4" bubble out. But even in that case I can shred Hormagaunts/Genestealers with a double tapping, Veterans of the Long War, Cultist unit.

On the Tyranid side they deployed in a pretty aggressive manner, attempting to deny me Deep Strike vectors with the Neurothrope and Termagaunts. Again I had no intention of dropping in the backfield so this just means I don't have to deal with that model early on, a win for me. For this event Forests block LoS unless you're in it so I found a nice drop area on my left side where I can see an Exocrine but still be pretty safe.





Early Game

Matthew won the roll off and gave me first turn which I think was a bad idea. This allowed me to move very aggressively and bubble the Deep Strike out even further which is just what I did. Unfortunately I wasn't able to get a good enough Advance roll to double screen the Obliterator drop zone but it would be a 10"+ Charge to get into them. Dropping on the left also lets me dictate where the Tyranids have to come in.

Shooting dropped the Huve Tyrant to 1 Wound, killed a Termagaunt unit, and killed an Exocrine. I could have gone for the finish on the Hive Tyrant but instead put my last Cultists into the 'Gaunts as I wanted to finish them off and remove a unit that can get in and tie me up.

Matthew's Turn was less impactful. He healed the Hive Tyrant for a single wound and moved up with it and the 'Gaunts. Two Ripper units came in on Objectives that I'd shot the army off of along with a Trygon + Hormagaunts. I was surprised to not see the other Tyrant but the Genestealers and Trygon simply couldn't come in as there wasn't enough room on the left and I have the other parts of the board screened to hell and back, plus there's no good targets there.

Shooting kills one Obliterator, a few Cultists, and a Horror unit. The Hive Tyrant makes its Charge into some Horrors while the Hormagaunts fail and the Trygon gets into the Cultists. In both Combats I lose a few models but not much. 





Mid-Game

I fall back with an Oblit Unit that got tagged with Consolidation as well as my Horrors/Cultists. The Warpsmith moved up aggressively while most of my army continues to bubble out or keep the backfield safe. I'm not able to give no angle on the Obliterators but the Cultists will push any Deep Strikes back a few more inches which makes a Charge into them very optimistic.

Shooting drops the Hive Tyrant, Trygon, all the Hormagaunts, and most of the Termagaunts. I'm now threatening the top Objective with the Warpsmith as well as numbers from the Horrors so after Turn 3 I hope to pull very far ahead on Scenario.

Matthew brings in his remaining Reserves and has the Neurothrope back in the action. Shooting does very little due to LoS and To Hit penalties but the Hive Tyrant and Genestealers both get in on my Cultists. I assumed this would be the end of them but 5 lived even though I forgot to use Iron Within, Iron Without as I should have. I also pulled the Hive Tyrant out of melee before it could swing, I think using the Hive Tyrant first would have netted the necessary kills. Errors all around!








Late-Game

With nothing in Combat I move forward with the whole army and recycle the Cultists as close as I can to the action. My Warpsmith and Horrors move toward the top Objective, claiming it for me. The Psychic Phase puts a few Mortal Wounds on the Hive Tyrant but that's the calm before the storm. Shooting kills every Genestealer, the Hive Tyrant, wounds the Trygon, and leaves Matthew with 3 Termagaunts who are promptly Charged and wiped out.

At this point Matthew concedes the game, at best he'd be able to bring the Objectives to even one more time and then I'd likely table him next turn. Before the concession my Warpsmith does get Smite'd off the table but that was pretty much the only meaningful action.





Post-Game

This game was again decided by Deployment which is somewhat interesting. I think the Tyranid list is too all in on Deep Strike, that strategy doesn't work against armies with chaff or who deploy creatively. I was able to deal with things as they came and force units to go where I wanted them to go which felt pretty good. Obviously Matthew failed quite a few Charges but they were all 10"+ which isn't super likely even with a re-roll.

This game was pretty much the same way I approach Blood Angels, if you give them nothing on the initial hit the army falls apart instantly. If they delay coming in to try and eat through your screens then you kill most of their army and take most of the board which leads to an attrition and Scenario deficit. I'd probably go heavy on one big drop, like a Trygon Prime with Genestealers/Hormies or a Death Company unit with Characters, and keep the rest of my army on the board.

--------------------------------------------------------------------------------------

Post-Event

For the last round I played against Salamanders, my third time playing against Kevin and his army. The game was very one-sided although he did kill me down to 5 Obliterators, ultimately Marine gunlines just have little to no chance against my list but are a very popular army for those just getting into the competitive scene.

I finished 3rd, even after dropping, since my first two rounds were such big wins (30+ Points each) and I'm a bit bummed I didn't get to play for 1st even though I wasn't eligible for prizes. Top Table Round 3 was two Death Guard armies, one focusing on Black Legion Vehicles with Abaddon and Epidimius (which I built for the player :P) and one of my regular opponents taking Mortarion with Demon Prince, 9 Oblits, and Poxwalkers. The latter ended up getting 1st, mixed Eldar got 2nd, and 3rd for prizing went to Matthew and his Tyranids.

I didn't get to play the type of games I was hoping for, there were 2-3 other players that I would have liked to go up against. Everything was good fun and I learned a lot about running events in terms of preparation so I think next time I'll be better off. There is also a tournament to practice for LVO next week which I will be attending and I may go to LVO but that depends on outside factors.

In all honestly I'd prefer to wait to travel for big events until the meta stabilizes, which we aren't even close to achieving. It will probably take 6 months while more Codexes come out and then the big FAQ in March. But I have plenty to do locally in the mean time.

No comments:

Post a Comment