Battle Report Catchup and Some Upcoming Content

It has been awhile since my last post, oh no! I didn't fall off the face of the earth, I just haven't had any games to do Battle Reports on. I've actually been playing a lot of games, keeping up a steady clip of two a week, but none of them have been worth really doing a writeup on. As is probably clear to people familiar with my content a lot of my games are....one-sided. My opponents frequently ask me to play my tournament list so they can test their own armies but then what they put on the table is not at the same competitive level as what I bring and the game goes sideways quickly.

Most of my recent games have been like that. I played one game against a Black Legion Mechanized army, three Forgefiends, some Demon Princes, Abaddon, and the Special Character Nurgle Demon from Forge World (this was the day before Chapter Approved dropped). In that game the -2 to Hit on my Obliterators was too much, hitting on 6's even with Abaddon and then putting Autocannons into Obliterators with Cover was not a winning formula. On Turn 1 I killed two Demon Princes and the big Demon after a well-placed Death Hex, although I think he'd go down anyways. This just left the Forgefiends, some Nurglings, Abaddon, and Epidemius and I'd lost a few Cultists so we called the game on the top of Turn 2.

I also played a game against Tyranids which could have been more competitive but it was my opponent's first outing with the army and there were a lot of mistakes being made. Overall it was a Monster Mash with 4 Carnifexes, two fighty and two DakkaFexes, a Trygon, 9 Rippers, 2 Flyrants, an Exocrine, a Tyrannofex, 3 Hive Guard, Old One Eye, and 3 Biovores. Everything was Kraken but even with good Advance rolls it took a bit for him to close the gap. Shooting was also very ineffective as he had nothing to kill Cultists except the DakkaFexes but I deployed out of LoS of them.

Once the Obliterators came down on Turn 1 I was able to kill both Flyrants as they dropped very aggressively in front of me but failed their Charges. This left the Tyranids without any Synapse and they never had any in the backfield to begin with which means unless the shooty bugs target the closest thing they get a -1 to Hit.....which means they can't hit the Obliterators except for the Hive Guard and Exocrine on 6's, without re-rolls. From there I ate a couple Charges from Carnifexes and the Trygon into my Cultists who were also getting shot since they were the closest target and the Obliterators were basically unhittable but on Turn 2 I killed the Carifexes and Trygon, on Turn 3 I killed Old One Eye, a DakkaFex, and the Rippers. That left the Tyranids with nothing to really hold Objectives with nor to kill me with and the rest of the game would have been the Obliterators Advancing and killing a Monster or unit a turn.

Yet another game was against Blood Angels, which I was keen to see on the table with their new Codex. I was going up against three Death Company units, Lemartes, Dante, a Lib Dread, a Stormraven, three Razorbacks, two small Tac Squads, Assault Termies, and some Sniper Scouts. Unfortunately this game was insanely one-sided due to list strength and my opponent making a lot of mistakes. I was able to screen my army with my Horrors and then a second screen of one Cultist unit while also denying all Deep Strike space except to my front and only two units made the Deep Strike Charge. After that I quickly killed all the Death Company, all the Terminators, and left Lemartes with one wound while tying up Dante with Horrors that he cannot battle through quickly. My opponent also rolled the worst dice, all game, I have ever seen in 10+ years of gaming, by Turn 2 only the Razorbacks, Tac Squads, and Scouts were left as Lemartes died to Cultists in Combat and the Dreadnought got drug down by the Demon Prince and Sorcerer.

The final game I played I actually lost due to concession but it was very fast. I was playing against one of my regular Death Guard opponents who had a Demon Prince with both The Suppurating Plate and the 4+ FNP Warlord Trait. I wasn't able to stop Miasma from going on him and I failed to kill it despite dumping all my Obliterators, Psychic Powers, and two Cultist units into it. This was mostly really bad rolling on my part and really great rolling on my opponent's part but it finished the game, I can't shoot 1500pts worth of models and not kill anything. This allowed the other two Demon Princes to get involved and I could tell the game would crumble quickly. I did make some positional mistakes but really I chalk the game up to dice which is unfortunate but it happens.

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While playing through some games I've made small adjustments to my army and I completely love my Chaos list now. I'm going to try and get some casual games with my Orks and make Green Tide work in a competitive setting, my hope is to drop some Boyz, maybe 1-2 Units worth, and pick up some of the discounted Buggies. This will make the army faster to play with, which is the main issue, and give me a good way to try and tie things up from the word go. Orks also tend to have closer games because they lack the raw power of my Chaos army, so that's a bit more entertaining.

I do have Tournaments for the next two weekends as of posting this, my state is crazy for tournaments, and I'll be taking Chaos with the following setup:

Battalion - World Eaters
The Changeling
Warpsmith w/ Combi-Bolter

10 Brimstone Horrors
10 Brimstone Horrors
10 Brimstone Horrors


Battalion - Iron Warriors
Chaos Lord w/ Power Sword & Combi-Bolter (MoN)
Sorcerer w/ Combi-Bolter & Force Axe (MoT)

40 Cultists w/ Autoguns (MoS)
40 Cultists w/ Autoguns (MoS)
40 Cultists w/ Autoguns (MoS)


Spearhead Detachment - Alpha Legion
Chaos Lord w/ Jump Pack & Combi-Bolter (MoN)

3 Obliterators (MoT)
3 Obliterators (MoT)
3 Obliterators (MoT)
3 Obliterators (MoT)
3 Obliterators (MoT)

I realized the Demon Prince is pointless as I never, ever use him for Combat. He's too important to the army for making my Cultists Immune to Morale via the Iron Warriors Warlord Trait, so why not save the points? This let me put a Warpsmith back in and drop the Renegade Commander, who is useless, and unlock the World Eaters Strategem/Relic again. Right now I have Combi-Bolters on all the Characters instead of adding Blue Horrors to the Horror units, I think this is better since all the Horrors would average out to 1 Mortal Wound per Turn, assuming they have range/LoS, while the Combi-Bolters will likely do more.

This also gives me a lot of toolbox options for Relics/Strategems. If I'm against a Psyker heavy army I can use the Collar and get a 3rd Deny, with consequences. If I'm against Monsters I can use the Nurgle Relic that Wounds on a 2+ with a good profile and if I'm against elite infantry I can use The Hydra Blade on the Jump Pack Lord. Even the Iron Warriors Exoskeleton is in play against Sniper heavy armies. Mark of Nurgle also lets me heal the Lords, it does cost a lot but they're so important that it's worth it against the few armies who can put wounds on him with Snipers/Psykers.

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As far as content moving forwards I will only do Battle Reports that I think are either entertaining or I can address mistakes that I and/or my opponent made for learning purposes. If the game is just a stomp I'm not going to bother as the feedback I've gotten is they're boring and uninformative.

To supplement that I'm going to make videos about things that I notice as common mistakes, or units I see as underutilized. The purpose of my blog and videos has always been to help myself improve at Warhammer and to hopefully give others something to think about. If you have anything you'd like my take on please let me know! To start with I think I'm going to do a video on why I believe Scouts are the best unit in the Space Marine Codex, look for that sometime soon.

Episode 58: More Tournament Testery (Chaos Space Marines vs. Salamanders 2000 Points)


Episode 57: Video Killed the Radio Star (Orks vs. Ravenguard 2000 Points)

Hey guys, from here on out I will be making an effort to do video reports only. There's a few reasons for this, one is I figured out typing everything up was taking me as long as just saying it and throwing the images together. Another is I think if I work at it I can be a lot more insightful about my games by speaking than be writing, that's my opinion and we'll see how it shakes out. Lastly it takes up less storage on my PC/Google Account since I have to host all the images and eventually I'm going to run out of storage or going to have to move to another cloud solution which might get messy.

Hopefully you all enjoy the video segment, I'm going to work really hard to get the production quality up and take a lot more photos but try to remember I'm just one guy who does this for fun. :]